RG Justice


A new RG means at least four more hours of gunpla enjoyment for me (the building plus the stickers) and the Justice was a good choice and a bold move on Bandai’s part RG’ing that big backpack. Did Bandai hit another homerun?
Overall Look: 8.5/10



Like all SEED suits I love the lines and the sharper edges combined with the slender look so the Justice doesn’t disappoint in this regard, though with that giant backpack attached it tends to look a little too bulky for my tastes. One thing I can’t get enough of, though, are those details on the legs.

The backpack, when not on the Justice and instead all expanded, looks fantastic.

So much time has passed since I built the MG Infinite Justice but I am still undecided about how I feel about the Cockatiel looking head.
Colors: 9/10

So it’s not pink but could be called ‘dark pink’ or even Cerise (thanks JPO). Whatever you want to call it the colors work very well on this kit with there being white in all the right areas to break up all that Dark Cerise Pink stuff.
Weapons: 9/10

The effect parts should have been included in the Extras section (oops) and it looks like I forgot the rifle. No, here it is.

These are identical to those found in the RG Freedom kit and despite a somewhat simple assembly look great. The beam saber handles look better on the suit than in Justice’s hands.
Articulation: 8/10

I feel the same about the Justice’s articulation as I did about the Aile Strike’s so I am just going to post here what I wrote back then.
“I’m of two minds about this actually. Of course, you can see the articulation is good. The kit is very posable, mostly in the legs though, and is fun to play with but all that articulation is moot once the Striker Pack is on. You definitely need a stand to get the most out of the Strike/Striker Pack combination.”
Replace the words Striker Pack with backpack and this is the RG Justice. If you take off the backpack the posing options available to you increase tenfold but is it really supposed to be spending most of its time without its backpack?
I should note that the articulation in the neck of the Justice is exceptional which will allow you to pose this guy looking up into the sky as he flies.
Build Design: 8.5/10

As the Justice is so similar to the Aile and Freedom kits I’ll start this portion of the review talking about the biggest difference – the backpack. In a word, it’s amazing and could possibly be the best part of the build.

It is designed to expand allowing the Justice to ride it.

This is accomplished by the use of little pegs on the top of the backpack.

These work very well in conjunction with the design of the Justice’s feet.

Even the areas where the Justice will stand has moveable flaps.

The thrusters are just a simple ball and socket connection which means they can point in almost any direction.

And to move those giant wings one simply has to rotate them 90 degrees and slide them enough so that they align with the hollows found on the side of the backpack and then push them in to secure them.



The turrets and cannons on the backpack also move.

When in its flight mode the piece used to connect to the Justice fits snugly in the underside of the backpack.

Then it’s simply a matter of pulling it out to get it to attach to the Justice.


Seems amazing, doesn’t it? Well, the backpack is. Conversely, there are some areas of the Justice suit itself that are a bit of a let down. One such area is the construction of the side armor.

These are designed to hold the Beam Saber handles. Simply lift the flap and slide in the beam saber handle.

Sounds simple enough, however, because the fit is so tight if I had the wrong alignment, which is actually pretty easy to do considering the parts you’re working with are so small and you can’t really see what you’re doing, the beam saber handle would actually push against the inside of the armor pieces causing the whole side skirt assembly to start to come apart.
Another area of disappointment is the design for connecting the top and bottom halves of the Justice together.

The top half is made to easily slide down into the lower half but in a way it’s too easily done. It’s lacks strength, and I often found my RG Justice looking like this.

It’s easy to fix this when it happens but constant re-occurences can be frustrating.
And one big miss from Bandai is the lack of stickers for the sensors on the head.

Bandai doesn’t supply anything for these clear pieces. See for yourself.
Coolest engineering found on the Justice? The shoulders.

This assembly easily pops out of the shoulder and opens up.

And this is where those small effect parts come in.
I should say that the design fails a bit when it comes to the suit standing with the backpack attached. The backpack is simply too heavy to be supported by the RG frame. Bandai seems to have realized this and included several options for stand parts.
Fun Factor: 8.5/10

The backpack is immensely enjoyable to assemble as you get to see Bandai’s great design coming together in your hands. The Suit though is so much like the Aile and Freedom that perhaps a bit of the novelty has worn off. I still had a great time with it, just like any other Real Grade.
Extras: 9/10

The previously shown effect parts are great and because you’re dealing with that monstrous backpack Bandai has included several different stand adaptors. You also get the extra hands that started appearing in RG kits after the release of the Aile Strike and you even get this tiny, yet incredibly detailed, figure.

I don’t even need to mention all those stickers that Bandai generously provides.
Some might feel that the RG Justice is more of the same after the Aile and Freedom RG kits but because this line is so stellar that isn’t necessarily a bad thing and that backpack is unlike any other 1/144 scale plamo you’ve ever assembled. If you’re a SEED fan or just like great kits then give it a chance to win you over.

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